Indivisible Review


Indivisible reviewed by Kyle Campbell on PC, also available on Xbox One, PlayStation 4, and Nintendo Switch.

True to its name, Indivisible should be taken as a whole to understand what makes it a unique roleplaying game. Whether it’s watching Ajna and her friends growing close or theory crafting combos through party synergy, this is a game about the importance of cohesion. Sure, the plot is a bit predictable at the beginning, and there are some irritating difficulty spikes thanks to overly long boss HP bars, but those few lows are never enough to take away from how fantastic the story and gameplay are as a whole. Amidst all its moving parts, Indivisible finds its center, and opens its third eye.



  1. I was prepared to give this a go before the colossally grating "I wanna see under your mask" scene …" – now I am this game's eternal detractor.

  2. You just gave the game a stellar review and pointed out a few minor missteps. How the hell did you only give it an 8.8 then? Based on what you described and your enthusiasm for a game, it should be 9.5+. Way to be inconsistent and unreasonable…

  3. "You'd think a action rpg that managed to merge tight 2d platforming, thrilling combat, and a intricate story would be an all but impossible task. Yet…." Nintendo did that already with the Paper Mario series. No shade at Lab Zero though. Just saying this isnt unprecedented

  4. 30 hours for the story!? I was expecting 15 I’m very happy!! At my pace of doing everything and taking my time I’ll enjoy this one for awhile.

  5. Idk if it's for the rest of the game but as of right now what I see it's a linear game with little to no reason to back track and move dont respond.
    The leveling in the game feels less of leveling and more like you will be at least this level when you fight these guys no exceptions.

  6. I'm not going to lie, I'm mostly interested in this game for the character designs and animation which is far and away the best part of Skullgirls, and it looks like it delivers on that front. But just based on what I've seen, it looks like the hits don't have quite the same… impact as Skullgirls. Remember Filia's standing heavy kick? It felt like you'd just hit your opponent with a truck when that connected. Hopefully the bigger moves in this one that we didn't see around here can replicate that.


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